From cgwiki

Strong interest in all highend film/games related cg and pipeline, and AR/VR within and outside of games/film. 20 years in film/commerical/game animation. B.S. Computer Science Degree Started out as a generalist and animator/artist with some tools scripting (Commericials). Migrated toward Rigging and eventually Pipeline and Tools (Feature Films). Eventually drawn to the challenges of real-time, and pushing highend techniques to gaming. Member of Visual Effects Society Gold Cleo awards for individual commercial contributions Speaker at GDC 2014 some prior employers: Digital Domain (L.A. & Vancouver), Sony Imageworks, SuckerPunch (games) founder of small vfx botique: Pivot Studio Recent Films (Tron Legacy/ Thor) Lead Character/Creature T.D. Recent Games (Second Son/ First Light) Technical Director imdb -