UsdGuide02

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Revision as of 00:21, 27 April 2021 by MattEstela (talk | contribs) (Created page with "=== Lops === It's time. Get into the /stage context, and lets have a play. Cos you need to keep track of a few other things, switch to the 'solaris' desktop. === Loading a u...")
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Lops

It's time. Get into the /stage context, and lets have a play. Cos you need to keep track of a few other things, switch to the 'solaris' desktop.

Loading a usd in lops

  1. In the network editor, tab in a 'file' node
  2. Point it to the pig.usd you made earlier. Careful, the file parameter is about 2/3 the way down the parameter pane, not at the top where you'd expect. Don't be fooled!
  3. There's the pig, same as before. Big deal.
  4. Look at the Scene Graph Tree. This is a tree view/outliner style view of your usd file. At the moment you probably see nothing.
  5. Expand it out. You'll see there's a little hierarchy, very similar to the maya style thing of a transform and shape. In this case its /usdexport1/mesh_0