My 5th attempt to write a quickstart guide. But I think this is the one.
Cmon you big baby, learn USD already.
Table of contents
- UsdGuide01 - USD as a geometry cache in sops
- UsdGuide02 - Load and save in lops, and simple assembly/referencing
- UsdGuide03 - Manipulating hierarchies
- UsdGuide04 - Node style, lights and cameras
- UsdGuide05 - Materials
- UsdGuide06 - Variants
- UsdGuide07 - Instancing, lopinputprims()
- UsdGuide08 - More on referencing
- UsdGuide09 - Layering
- UsdGuide10 - Interaction with sops
- UsdGuide11 - Layers and save paths, save styles
Todo
- kind, type, purpose, draw mode
- delegates
- volumes
- animation (earlier? hmm)
- versioning, asset resolves and stuff
- usd directly in sops, pitfalls (eg crowds)
- more on materials (geo subsets, multiple materials for a geo, collect node)