From cgwiki

My 5th attempt to write a quickstart guide. But I think this is the one.

Cmon you big baby, learn USD already.

Table of contents


  • kind, type, purpose, draw mode
  • delegates
  • volumes
  • animation (earlier? hmm)
  • versioning, asset resolves and stuff
  • usd directly in sops, pitfalls (eg crowds)
  • more on materials (geo subsets, multiple materials for a geo, collect node)