My 5th attempt to write a quickstart guide. But I think this is the one.
Cmon you big baby, learn USD already.
- UsdGuide01 - USD as a geometry cache in sops
- UsdGuide02 - USD load and save in lops, and simple assembly/referencing
- UsdGuide03 - USD for manipulating hierarchies
- lights and cameras
- choices (variants, purposes)
- more on referencing
- deeper interchange with sops
- context options
- animation (earlier? hmm)
- versioning, asset resolves and stuff