Difference between revisions of "UsdGuide"
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MattEstela (talk | contribs) |
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=== Todo === | === Todo === | ||
+ | * layer breaks | ||
+ | * the edge wear example | ||
* more on materials (geo subsets, multiple materials for a geo, collect node) | * more on materials (geo subsets, multiple materials for a geo, collect node) | ||
* second revision, start adding images and hips | * second revision, start adding images and hips |
Revision as of 14:20, 9 November 2021
My 5th attempt to write a quickstart guide. But I think this is the one.
It's June 2021 and this section is full of typos, has barely any images, no hips, probably contains traces of peanuts. I'm after feedback, please get in touch if you find anything confusing/missing/incorrect!
-matt
Table of contents
- UsdGuide01 - USD as a geometry cache in sops
- UsdGuide02 - Load and save in lops, and simple assembly/referencing
- UsdGuide03 - Manipulating hierarchies
- UsdGuide04 - Node style, lights and cameras
- UsdGuide05 - Materials
- UsdGuide06 - Variants
- UsdGuide07 - Instancing, lopinputprims()
- UsdGuide08 - More on referencing
- UsdGuide09 - Layering
- UsdGuide10 - Interaction with sops
- UsdGuide11 - Layers and save paths, save styles
- UsdGuide12 - Type, kind, purpose, draw modes
- UsdGuide13 - Delegates
- UsdGuide14 - Volumes
- UsdGuide15 - Animation
- UsdGuide16 - Versioning, Asset resolvers
- UsdGuide17 - USD and sops part 2 (gotchas and pitfalls)
Todo
- layer breaks
- the edge wear example
- more on materials (geo subsets, multiple materials for a geo, collect node)
- second revision, start adding images and hips
- usdz
- fancier merge operations; graft vs merge vs reference vs stage manager
- time varying malarky
- example of bringing rbd into lops, materials vs pieces vs transform animation vs...
- usd configure node in sops (eg fix packed handling)
- sopimport vs sceneimport, pros and cons