Difference between revisions of "UsdGuide"
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MattEstela (talk | contribs) (→Todo) |
MattEstela (talk | contribs) |
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* [[UsdGuide11]] - Layers and save paths, save styles | * [[UsdGuide11]] - Layers and save paths, save styles | ||
* [[UsdGuide12]] - Type, kind, purpose, draw modes | * [[UsdGuide12]] - Type, kind, purpose, draw modes | ||
+ | * [[UsdGuide13]] - Delegates | ||
=== Todo === | === Todo === | ||
− | |||
* volumes | * volumes | ||
* animation (earlier? hmm) | * animation (earlier? hmm) |
Revision as of 06:12, 16 May 2021
My 5th attempt to write a quickstart guide. But I think this is the one.
Cmon you big baby, learn USD already.
Table of contents
- UsdGuide01 - USD as a geometry cache in sops
- UsdGuide02 - Load and save in lops, and simple assembly/referencing
- UsdGuide03 - Manipulating hierarchies
- UsdGuide04 - Node style, lights and cameras
- UsdGuide05 - Materials
- UsdGuide06 - Variants
- UsdGuide07 - Instancing, lopinputprims()
- UsdGuide08 - More on referencing
- UsdGuide09 - Layering
- UsdGuide10 - Interaction with sops
- UsdGuide11 - Layers and save paths, save styles
- UsdGuide12 - Type, kind, purpose, draw modes
- UsdGuide13 - Delegates
Todo
- volumes
- animation (earlier? hmm)
- versioning, asset resolves and stuff
- usd directly in sops, pitfalls (eg crowds)
- more on materials (geo subsets, multiple materials for a geo, collect node)