UsdGuide

From cgwiki

My 5th attempt to write a quickstart guide. But I think this is the one.

Cmon you big baby, learn USD already.

  • UsdGuide01 - USD as a geometry cache in sops
  • UsdGuide02 - USD load and save in lops, and simple assembly/referencing
  • UsdGuide03 - USD for manipulating hierarchies

Todo

  • materials
  • lights and cameras
  • choices (variants, purposes)
  • instancing
  • more on referencing
  • deeper interchange with sops
  • context options
  • delegates
  • volumes
  • animation (earlier? hmm)
  • versioning, asset resolves and stuff