Difference between revisions of "UsdGuide"

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* [[UsdGuide01]] - USD as a geometry cache in sops
 
* [[UsdGuide01]] - USD as a geometry cache in sops
* [[UsdGuide02]] - USD load and save in lops, and simple assembly/referencing
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* [[UsdGuide02]] - Load and save in lops, and simple assembly/referencing
* [[UsdGuide03]] - USD for manipulating hierarchies
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* [[UsdGuide03]] - Manipulating hierarchies
* [[UsdGuide04]] - USD for lights and cameras
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* [[UsdGuide04]] - Node style, lights and cameras
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* [[UsdGuide05]] - Materials
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=== Todo ===
 
=== Todo ===

Revision as of 22:16, 27 April 2021

My 5th attempt to write a quickstart guide. But I think this is the one.

Cmon you big baby, learn USD already.


Todo

  • materials
  • choices (variants, purposes)
  • instancing
  • more on referencing
  • deeper interchange with sops
  • context options
  • delegates
  • volumes
  • animation (earlier? hmm)
  • versioning, asset resolves and stuff