Difference between revisions of "UsdGuide"

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[[File:MoMotorCity2429constructbar.gif]]
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My 5th attempt to write a quickstart guide. But I think this is the one.
 
My 5th attempt to write a quickstart guide. But I think this is the one.
  
Cmon you big baby, learn USD already.
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It's June 2021 and this section is full of typos, has barely any images, no hips, probably contains traces of peanuts. I'm after feedback, please get in touch if you find anything confusing/missing/incorrect!
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-matt
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=== Table of contents ===
  
 
* [[UsdGuide01]] - USD as a geometry cache in sops
 
* [[UsdGuide01]] - USD as a geometry cache in sops
* [[UsdGuide02]] - USD load and save in lops, and simple assembly/referencing
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* [[UsdGuide02]] - Load and save in lops, and simple assembly/referencing
* [[UsdGuide03]] - USD for manipulating hierarchies
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* [[UsdGuide03]] - Manipulating hierarchies
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* [[UsdGuide04]] - Node style, lights and cameras
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* [[UsdGuide05]] - Materials
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* [[UsdGuide06]] - Variants
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* [[UsdGuide07]] - Instancing, lopinputprims()
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* [[UsdGuide08]] - More on referencing
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* [[UsdGuide09]] - Layering
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* [[UsdGuide10]] - Interaction with sops
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* [[UsdGuide11]] - Layers and save paths, save styles
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* [[UsdGuide12]] - Type, kind, purpose, draw modes
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* [[UsdGuide13]] - Delegates
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* [[UsdGuide14]] - Volumes
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* [[UsdGuide15]] - Animation
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* [[UsdGuide16]] - Versioning, Asset resolvers
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* [[UsdGuide17]] - USD and sops part 2 (gotchas and pitfalls)
  
 
=== Todo ===
 
=== Todo ===
  
* materials
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* more on materials (geo subsets, multiple materials for a geo, collect node)
* lights and cameras
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* second revision, start adding images and hips
* choices (variants, purposes)
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* usdz
* instancing
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* fancier merge operations; graft vs merge vs reference vs stage manager
* more on referencing
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* time varying malarky
* deeper interchange with sops
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* example of bringing rbd into lops, materials vs pieces vs transform animation vs...
* context options
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* delegates
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[[File:HeartlandEstates7913anibusconstruction.gif]]
* volumes
 
* animation (earlier? hmm)
 
* versioning, asset resolves and stuff
 

Latest revision as of 17:55, 17 June 2021

MoMotorCity2429constructbar.gif

My 5th attempt to write a quickstart guide. But I think this is the one.

It's June 2021 and this section is full of typos, has barely any images, no hips, probably contains traces of peanuts. I'm after feedback, please get in touch if you find anything confusing/missing/incorrect!

-matt


Table of contents

Todo

  • more on materials (geo subsets, multiple materials for a geo, collect node)
  • second revision, start adding images and hips
  • usdz
  • fancier merge operations; graft vs merge vs reference vs stage manager
  • time varying malarky
  • example of bringing rbd into lops, materials vs pieces vs transform animation vs...

HeartlandEstates7913anibusconstruction.gif