From cgwiki


A few people from Sidefx, Epic, Foundry, Tangent, ALA got together to have a chat about USD. Specifically that there's a bit of a knowledge gap between loading kitchen.usd and having a poke, vs actually implementing USD for a studio.

The clever folk at Sidefx did a fantastic job of taking a brief of 'what is an asset', and implementing it in Solaris and USD. This is my attempt to explain in non-USD and non-Houdini tech terms.

Basic asset

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Adding Proxy Purpose

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Create an asset level variant

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Creating Render and Proxy LOD variants

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Adding material variants to LOD variants

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